This sets the stage for the main characters in this tale the Crystal Bearers. Clavats are peaceful, farming types while Selkies are more like rogues. The other tribes, Clavats and Selkies, look largely like humans, with the only differences being in personality. The other races are largely ruled over by the Lilties, the plantlike warrior tribe. With no magic in the world, technology flourishes. Following a great war, one of the four tribes of the world, the magic-using Yukes, is obliterated when their racial crystal is destroyed. So what is the game exactly? The latest in the Crystal Chronicles sub-series, Crystal Bearers takes place in the same world as the previous games, only now 1000 years into the future. However, if played with an open mind, what one will find is that Crystal Bearers is a fun and experimental game that will provide plenty of entertainment while it lasts. However, Square Enix labeled it as an RPG, and as such this brought about many expectations for the game that it was not designed to meet. Perhaps it was during development, but the resulting effort is clearly on the action/adventure side of things. Let’s get the giant elephant in the room out of the way right at the start: Final Fantasy Crystal Chronicles: The Crystal Bearers is not an RPG.
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